![]() For games with item-management that forces them to throw old items away to obtain new ones, they'll make a mental checklist of everything they had obtained at least once. Diehard completionists will attempt to take it a step further and get the maximum number that their inventory can hold, and barring that, the maximum ammount in the game total. All Items: If a game has non-story items to collect, expect these players to get one of every last one weapons, armor, accessories, consumables, the whole shebang.If a game has Anti-Grinding to prevent this, they'll usually try to subvert it by waiting until the end of the game before attempting this. ![]() Mon games are the bane of these types of players due to the sheer amount of units required to fulfill this criteria.
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